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Development Blog


Sky Island Generator
This post is about the creation of a sky island generator in Houdini inspired by the Legend of Zelda Tears of the Kingdom


Dungeon Delve Project
This post is about a quick diorama project that sets up modular kits, animated portal effects and post process in Unreal Engine.


Robot Dog Project
This post documents the retoplogy, rigging, skinning and shader work for creating a game ready animated robot dog.


Outsource Asset Validator for UE
This post documents the creation of a asset manager that bakes, validates and imports outsourced meshes with shaders setup into Unreal Engine.


Winter Shader Musuem
This project showcases a variety of winter shaders for Unreal Engine 5.


Pipe Generator Tool (Full Blog)
Week 1) To dive into doing more Houdini I’ve decided to complete a 4 week industry brief to create a spline-based pipe tool. I’m pretty...
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