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About Me

Howdy, I'm Jesse! I'm a Junior 3D Technical Artist and part time lecturer at DMU, where I teach asset creation pipelines and technical art.

I love working on fun personal projects to keep learning new things!

Click to send me a email​​ 

Currently looking for my next role!

Skills & Software

Technical Work:

  • Houdini

  • Python

  • Maxscript

  • Github Source Control

3D Work:

  • Zbrush

  • 3DSMax

  • Substance Suite

  • Unreal Engine

  • Unity

I am experienced in:

  • shader creation

  • procedural mesh generation
  • scripting and documentation
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Work Experience

Part Time Lecturer – Game Art BA (Hons)
De Montfort University (March 2024 – Present)

  • Teach technical art and environment art workflows for Unreal Engine 5.

  • Deliver lectures on shaders, tools, procedural workflows, and engine setup.

  • Develop Python and Maxscript based tools for students, including texture processing and drag and drop mesh validation scripts.

  • Provide technical support and guidance for lighting, composition and asset authoring techniques for a variety of project styles.

  • Mentor students through feedback alongside support staff with assessment.

  • Created tools for staff to ensure assessment deadlines are met.


3D Technical Artist - Hooked (Soon to be released) 

Part Time Freelancer (February 2025 – Present)

  • Developed technical art solutions including custom shaders, VFX, procedural model generators for a Unity horror project.

  • Authored a variety of hero and background assets from concept with LODS.

  • Built a procedural cut-out generation tool to streamline asset creation.

  • Provided playtesting support to help polish game feel and visuals.

  • Used Github Source Control to manage assets on modelling branch.

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Awards:

  • Obtained Associate Fellow of the Higher Education Academy (AFHEA) ​

  • Obtained Unreal Authorized Instructor Silver 2025 certification

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Education

Game Art BA (Hons), First Class Honours
De Montfort University (2020 – 2023)

  • Specialized in real-time Technical Art and game-ready asset pipelines for Unreal Engine.

  • Developed skills in 3D modelling, UV workflows, high-poly sculpting, PBR texturing, trim sheets, tileable materials, shaders, and Blueprinting.

  • Built game-ready assets using 3ds Max, ZBrush, Substance Painter, Substance Designer.

  • Utilised Perforce source control on group project.

© 2025-2026 Jesse Olchawa

The content provided on this website cannot be utilised for any AI training or data gathering purposes!

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