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About Me

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Hello there! I'm Jesse and I enjoy collecting antiques and hats!

If you find any funny hat photos online shoot me a message.

 

I'm on the lookout for full-time opportunities around technical art preferably in Unreal Engine or Unity. 

Contact me on my email: jesse.olchawa@gmail.com

or Download My CV Here!

3D replica of my signature hat

Software & Skills

  • 3DSMax

  • Substance Suite

  • Unreal Engine

  • Unity

  • Houdini

  • Python

  • Maxscript

  • Github Source Control

I am experienced in:

  • shader creation

  • optimisation and scripting

  • procedural generation
  • documentation

Awards:

Obtained Associate Fellow of the Higher Education Academy (AFHEA) certification​

Obtained Unreal Authorized Instructor Silver 2025 certification

Work Experience

Date: March 2024 to Present

Lecturer Game Art BA (Hons)
• Taught 3D environment art production and technical pipelines.
• Created easily accessible learning content for in person delivery.
• Lectured live and additional pre-recorded bonus topics demos.
• Further covered asset integration, shaders, tools and blueprinting using Unreal Engine 5
• Provided frequent feedback sessions to support learners.
• Marking formative assessment
• Provided support for structing modules/learner briefs.


Lecturer on Visual Effects and Virtual Production MSc
• Taught 3D LookDev asset production pipeline for Virtual Production using Unreal Engine 5
• Full pipeline from high poly sculpting, retop, realistic texturing and integration into engine with Level of Detail (LODS) meshes.
• Created easily accessible learning content for in person delivery.
• Lectured live and additional pre-recorded bonus topics demos.
• Provided frequent feedback sessions to support learners.
• Marking final learner deliverables

Education

Undergraduate Bachelor’s Degree in Game Art BA (Hons) De Montfort University

September 2020 - August 2023 - Obtained First Class Honours

  • Traditional art practice covering art fundamentals, compositional techniques and lighting.

  • Full game ready 3D asset processes; modelling + UV Unwrapping (3DSMax), baking and texturing (Substance Painter), TRIMS and tileable texturing (Substance Designer) and high poly sculpting using Zbrush. Additional blueprinting and shader work in engine.

  • All projects built for Unreal Engine. Utilised source control for group project (Perforce)

© 2025 Jesse Olchawa

The content provided on this website cannot be utilised for any AI training or data gathering purposes!

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