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Project Time: 3 weeks

Project Date:  3/8/2025

A fun tool to help set dress large scenes quickly! This tool allows full artistic control when scattering static meshes from both preset data tables or custom created tables. Uses 3 PCG graphs built in: standard scatter mode, box pile mode and foliage mode all accesible from the blueprint instance in world. Outputted actors are instanced for optimisation and combined at runtime. Supports edge detection, tagged actor avoidance and exposed seed values. 

Click here for my full breakdown blog complete with graphs!

Scatter Tool (Unreal Engine PCG)

How to 

Use the Tool

(Quick Video)

Regular Scatter Mode

Foliage and Box Pile Mode

Creating Custom Datatables

Edge Detection and Avoid Spawn Tagging

Tool Graph Breakdown Video

© 2025-2026 Jesse Olchawa

The content provided on this website cannot be utilised for any AI training or data gathering purposes!

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