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Project Time: 3 Weeks

Project Start Date:  04/01/2026

This tool allows easy processing and automatic setup of mesh assets into a Unreal Engine project. Using Python, the tool can batch bake textures, channel pack and import assets into UE including setting up correct materials. Within engine, material instances for materials such as wood and metalic automatically create dynamic and fully adjustable textures for each asset using channel packed baked noises and normals without the need of manual texturing. It can also create thumbnails and send them to a Trello board for approval.

Click here to read my tool usage documentation (for artists)!

Checkout my development blog for more on how I made this project: 

https://www.jolchawa.site/post/outsource-asset-validator-for-ue

Outsource Asset Manager Tool

Tool Overview Video

Baking Textures Video

Import into Unreal Engine

Adjustable Material Shaders

Creating Screenshots and Sending to Trello

© 2025-2026 Jesse Olchawa

The content provided on this website cannot be utilised for any AI training or data gathering purposes!

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