
Project Time: 3 Weeks
Project Start Date: 04/01/2026
This tool allows easy processing and automatic setup of mesh assets into a Unreal Engine project. Using Python, the tool can batch bake textures, channel pack and import assets into UE including setting up correct materials. Within engine, material instances for materials such as wood and metalic automatically create dynamic and fully adjustable textures for each asset using channel packed baked noises and normals without the need of manual texturing. It can also create thumbnails and send them to a Trello board for approval.
Click here to read my tool usage documentation (for artists)!
Checkout my development blog for more on how I made this project:
https://www.jolchawa.site/post/outsource-asset-validator-for-ue
Outsource Asset Manager Tool
Tool Overview Video
Baking Textures Video
Import into Unreal Engine
Adjustable Material Shaders
Creating Screenshots and Sending to Trello












